In making an RPG or Graphic Adventure like game, what would be the best approach
to create a 'dialogue engine' (bunch of logical RPG-like dialogues or conversations). A binary tree, a graph, or embedding some other language in the C/C++ code, like a scripting language or something like Prolog???
Or actually creating some engine myself?
kvarnerexpress
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To Create Logical Dialogue Sequences ?
Started by kvarnerexpress, Apr 11 2005 07:33 PM
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