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Game Like Gran Turismo For Pc
#21
Posted 12 November 2009 - 11:43 AM
#22
Posted 26 November 2009 - 07:49 AM
Listen kids, first off, physics for most of the GT games were horrible. It's a fact. I've been using PC simulators for almost 15 years. I currently develop scratch made content (physics code and sounds) for games like rFactor, GTR and the RACE series. I've spent thousands of hours researching physics and collaborating with other physics guru's like Niels Heusinkveld, RMi, CTDP and others. If anyone is the most educated about simulated vehicular physics in this thread, it's me.
You guys are sitting here blabbing nothing but your opinions. The basis in which a simulation is judged is first by it's physics. If the physics aren't correct to within a certain standard, you don't have yourself a good simulation.
The GT series started out looking like it had promise. 1 and 2, for it's time, had decent physics, though, in that department, it did become overshadowed by the ever legendary Grand Prix Legends. However, with that said, GT 1&2 were, none-the-less, at that time, within the constraints of what was considered to be good physics reproduction. However, GT3 and especially 4, failed miserably to scale their physics development along the timeline as PC developers did. ISI, Papyrus, Simbin, the now defunct 10tactical (now Slightly Mad Studios) and others continually evolved and improved their physics development with the utilization of every technique available at the given time, which resulted in the most advanced consumer simulators software developers could possibly create. The developers Polyphony have not followed this development model, but instead have followed a subjective, internal proprietary physics development path, and have paid the price by having a less than ideal physics reproduction in their games.
I've played all versions of Gran Turismo including 5P, even some Japanese versions, and I've also played Forza 1 and 2. The bottom line, is that they simply do not stack up when it comes to physics. Anyone who is serious about simracing is serious about physics reproduction, because unless physics are reproduced as accurately as they can be given the current technology available, it cannot be a serious simulator, but a mix - a compromise... Which is otherwise known as, an arcade game.
Up until this point, the only console simulation that has ever come close to going toe to toe with PC simulations, is a title called "Enthusia", by Konami. Sure, it might not be as pretty, but I assure you, Enthusia is the real deal. If you want to know what a REAL simulation feels like on the console, then play Enthusia. I guarantee most of you will throw it out the window in two minutes, because the physics in Enthusia are RAW, uncompromised physics, just like on the PC.
So sure, you guys can go on about GT being the best racing game ever made all you want. Go right ahead. The fact of the matter is, GT doesn't reproduce physics within the standards of todays most advanced PC simulators. If it can't come at least close to those standards, I don't understand how you can praise it with such passion. I understand the game may provide vast amounts of enjoyment and fun for you, which is great. That's a good thing, that means it's a great game. But it is in no way a simulation by todays standards.
-reply by ISIGuru#23
Posted 27 December 2009 - 06:03 PM
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