Eruntalon, on Feb 3 2005, 12:56 PM, said:
I hope it comes out sometime when I have money.....as of late, I've had a bit of a lack of it....
I just don't know if when it comes out, I will have the 50 or so odd bucks to spare, then again....it is AOE... However, if it turns out as good as it's lloking right now, I'm definately going to have to find some way to get it. The AGE OF Discovery.....Oh! I'm soo excited.

I believe they changed it, and they're simply naming it Age of Empires 3, not Age of Discovery.
Anyway, there's an interview with the AoE3 creators at Gamespy:
http://pc.gamespy.co...i/582928p1.html
Main points from the interview:
* There will be familiar units like pikemen, crossbowmen, plus a variety of new and more powerful units like musketeers, cannons, and tall ships.
* This time period allows us to show some pretty spectacular scenes: from the virgin forests of the Pacific Northwest, to Mayan cities in Yucatan rain forests, to a volley of cannons attempting to stop a charge of grenadiers.
* Mortars, dragoons, frigates, pikemen, culverins, grenadiers -- they're all part of the colonial age.
* In Age of Kings and Age of Mythology, large engines like catapults were strictly used for siege. In Age of Empires III, artillery move out onto the battlefield as a major arm of the military. In fact, light artillery is what you use to break up those lines of musketeers!
* The gameplay will be a little richer and more varied in Age of Empires III because players will have an unprecedented amount of control in determining the strengths of their civilization.
* Imagine that you have two tech trees: one that you pursue every game as a course of developing your colony, and another tech tree back "home" in Europe. The techs you get in Europe persist throughout multiple games. For example, you don't start the game with the ability to build docks. You must unlock that ability in the home city. Once you do, you can start building docks that game and every additional game you play with that home city. But you don't have to choose to get docks, and in fact your human and computer opponents are likely to pick an entirely different path of upgrades.
* Units realistically bounce off of rooftops, roll on the ground, fall over the cliff, and float away in the water.