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Blender File Of A Logo I Did
Started by truefusion, Apr 14 2009 01:59 AM
8 replies to this topic
#1
Posted 14 April 2009 - 01:59 AM
I am making publicly available the Blender file that contains everything you see in my current avatar as of this post. I am releasing this for educational purposes. You are free to spread it around but for non-commercial use. You may derive from it so long as the intent is not for degrading purposes.
Download
Download
#3
Posted 15 April 2009 - 01:11 AM
cyber_electrons, on Apr 14 2009, 11:32 AM, said:
Mind Creating a short tutorial on how to make one of these logos for a newbie such as me?
#5
Posted 15 April 2009 - 01:23 AM
rpgsearcherz, on Apr 14 2009, 09:13 PM, said:
Is blender the name of the program, and if so is it open source/free?
Also, would it be comparable to Photoshop?
Also, would it be comparable to Photoshop?
#6
Posted 15 April 2009 - 01:50 AM
Hmm...I'm going to look into it. I know Maya is used for doing nice animations(My understanding is most CGI scenes in video games are made by Maya too) so is Blender also able to do that?
I'm still a newbie to all of this and usually when I research capabilities of various programs I just run into either the same questions I have(unanswered) or things unrelated.
I'm still a newbie to all of this and usually when I research capabilities of various programs I just run into either the same questions I have(unanswered) or things unrelated.
#7
Posted 15 April 2009 - 03:52 AM
rpgsearcherz, on Apr 14 2009, 09:50 PM, said:
Hmm...I'm going to look into it. I know Maya is used for doing nice animations(My understanding is most CGI scenes in video games are made by Maya too) so is Blender also able to do that?
#9
Posted 04 August 2009 - 09:53 PM
Do any of you know a decent Blender tutorial, or better yet a class?
I am fairly good at using the sequence editor, but despite attempting a few online tutorials, I am having trouble grasping some of the fundamental principals upon which the application is built.
thanks.
I am fairly good at using the sequence editor, but despite attempting a few online tutorials, I am having trouble grasping some of the fundamental principals upon which the application is built.
thanks.
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