The Role Playing Guide
Introduction:
Basically guys, this is just a guide I'm making to maybe help you guys to be better RPers. I'm not saying that I'm the best, I'm just saying that we can all improve, myself included, but I'd like to share with you guys what I know about RPing, hence this thread. Also, because some of you guys, no offense, violate some of the basic rules a helluvalot.
What is RP?:
The dictionary definition of roleplay is "to assume or act out a particular role." Roleplay is, basically, assuming the form of a character, and writing as that character, in a certain setting. It's writing, but more/less structured, depending on how you look at it. When you set to write a story, you must write the setting, the plot, the characters, everything. When you roleplay, the setting and main plot has already been decided, as well as every character but your own. You have control over only half of the story, your own side. The other half is up to the other players. This strengthens interaction skills.
Roleplaying, in essence, is assuming the role of another entity. You write that entity's actions, thoughts, and words, in response to other people's entities. It's sort of like a play, except not quite so live-action and not nearly so rehearsed. Roleplaying is less of a story and more of a dialogue (though not limited to two) with actions incorporated. Plots can tie everything together, or you can let things happen as they will, but one thing is certain--anything is possible, because you are in charge.
LABELS AND TERMS
There are many different labels for people at different skill levels, they aren’t really meant to put them down but they generally distinguish different kind of roleplayers so that people with higher standards can get more out of what they want to roleplay.
Illiterate: Usually beginners, illiterates are known to use very generic list descriptions like such—
Name: mister so and so
Gender: male
Eyes: Green
Clothes: jeans and a green day shirt
Etc.
There are usually no depth or substance to these characters and the remainder of the roleplay is played out in one-liners. Usually illiterates have no regards for capitalization or ooc or grammar or spelling or basic roleplaying rules.
Semi-literate: Usually have longer and more descriptive lists that really get into the character, sometimes a semi-literate might type out a paragraph or two about their character but it’s usually not very intriguing or well written information about their character. Grammar is more sharpened.
Literate: Longer introductions and posts that have depth and description and are more like writing than basic information. Literates create more relatable and in-depth characters that a reader is interested in reading about, not just interacting with. The writing is more developed and the grammar is intact.
Advanced: This is when someone writes a long, interesting, in-depth, creative introduction. The grammar is nearly perfect and the writing is well thought out and descriptive. The quality of the writing is just more developed.
There are different terms known to roleplayers, these are some of the more common ones:
BIC: back in character, or in character. When the writer is writing in his or her persona, and interacting with other characters.
OOC: out of character, when you are talking to other players as yourself not your character.
Mary-Sue / Gary-Stu: perfect characters. These are generally not permitted because it’s boring and doesn’t make for an interesting roleplay. Flaws and personalities are what make a better roleplaying and Mary / Gary’s are more common in illiterate and semi literate roleplays.
Powerplay: controlling someone else’s character. This is not permitted—you are only allowed to control the actions of your own character. However, there is an exception to those characters who have abilities like this, if stated in their bio, or as approved by the RP creator.
Godmod: creating unrealistic situations, or characters that can do anything. Example: a character that is a lightening fast super intelligent elf that can defeat anyone in combat.
Despie: an illiterate that is desperate for romance.
Slash: romantic relationships in a fanfictional roleplay between to already made characters that is not of norm. I.E. dracoxharry
MxM or FxF: homosexual relationship between two characters
MxF: heterosexual relationship between two characters
Prommie: A well known roleplayer that has earned the respect of the other roleplayers by their example of literacy.
N00b: Someone who is considered illiterate and generally new to Roleplaying without a mentor.
Newbie: Someone who is new to roleplaying, but is well on their way to becoming literate but still needs practice. They are often found in semi- literate roleplays.
Things to do during an RP:
Start with getting a feel for the game:
These games are normally strongly themed and getting a feel for the way the theme is worked out helps you with getting started. Most games offer you the option of experiencing the game as a guest. Guests do not participate in the game but can walk around, see things and talk to other players for a while. This gives you the opportunity to find out first hand if you like the atmosphere. It also gives you the chance to read the most important help in getting started. The on-line help of the game. Typing help (and on mushes +help as well) will give you a lot of background information for getting started on that particular game. Use this as the other players will expect you to have read (and understood) things. If you did not bother to find out what information is freely available then why would they bother in telling you? If this help is unclear then you can still ask somebody to clarify things to you of course. But make sure you read every available help at least once until you feel you have a firm grasp what the game is about.
Give your character a history:
After all she is not newly born in the game even if it is to you. Where did she come from? What events shaped her personality? And how does she react to the common situations she will be facing in the game? Obviously this requires a certain familiarity with the theme of the game.
Keep your character close to yourself, but not too close:
If you are new to roleplaying you may find it difficult to adopt a wildly different personality. If you are shy then do not immediately make a character that is the exact opposite. As you are getting better at roleplaying you will be more confident to handle different personalities. Or races. Or anything else the game offers.
Do not make your character too powerful. Or too weak:
Either choice is boring, the first because there is no challenge to a god-like creature. If your character can make his enemies disappear at the snap of his fingers you will find nobody is interesting to rp with you. Story development requires conflict, and around your character that will last very short.
Being too weak has similar disadvantages. If your character can not affect anything around her there is nothing much to do for her. She will be the victim to any possible conflict and rp will be equally short and uninteresting.
The best advice to give here is: be modest and be reasonable. Give your character some strengths. And give her some weaknesses as well. Both fitting with her history. This offers you situations your character can confidentially handle and situations she will need the help of others for.
Get familiar with your character. This may seem a little odd but take the time to do this. You will have to decide how your character is going to behave facing unpredictable situations. Often in split second decisions. If you can really feel into your character you do not have to worry about how to do this. It will come naturally to you.
Do not be too explicit at first:
You do not tell the story of your life to the first stranger you meet do you? Further, if you do not tell too much about your character it allows you to change your character somewhat to make it fit in more in the game. Without having to explain that last week your character had a fear of height but not anymore because it was awfully inconvenient for a species that lived on the mountain tops. Nobody gets their character right the first time and you have to live with the consequences for a long time, unless you do not tell everybody right away.
Make your character social.
This is obvious. The aim of the game is to interact with other players and play out the reactions of your characters to the events, making up the history as you do so. If your character is haunting the forest all day, or sits on a tree top contemplating the meaning of life, your roleplaying won't be much interesting. There is a subtler side to this as well. Loners, or anti-social characters, are extremely difficult to rp well and still have a fun time while doing it. This includes characters that distrust everybody, are foreigners, have severe disabilities (mental or physical) or are flat-out evil. Most games that allow you to choose evil races restrict this to experienced players only. With reason.
Do not assume power:
This is partially an extension of the advise not to make overly powerful characters. But also keep in mind that most games have a ranking system in place even if the game does not deal with that. New players start at the very bottom of that ranking order and usually rise only when promoted by higher ranking players. Never automatically. So you can not create a character of a knight even if that is suitable to the game. Not even of a foreign order. The other players will consider this cheating and most likely will refuse your character. Play the game by the established rules.
Wait. But wait actively:
This is the hardest thing to do, getting involved in the game itself. You are new to the game, and nobody knows you yet. There are all kinds of ongoing plots, relations and histories that you know nothing of. This is unfortunate and you can mot force your way into things. You have to wait patiently for the people to notice you and start interacting. If the game has a friendly atmosphere most likely somebody will page or tell you soon after you entered but at times it may take many days before somebody takes notice of you. There is little you can do to speed up things, but it usually helps a lot by being around the public gathering places. What this might be depends on the game and game theme. Good chance is that it is the place where you find the most people on-line. Ask somebody there privately if you can join and go there. Sitting in a spot waiting does you no good. You must actively seek out other players and try to make friends with them. Also, do not jump in immediately in any activity going on, but stay back a little until you figured out the roles and behaviour of the other characters present. Of course you are free to offer an occasional remark and do whatever is fitting for your character to do. Sooner or later people will include you in the conversation, and likely sooner if you are not overdoing your actions.
Finally. Ask questions.
If you are new to the game and people do not expect you to know everything yet. They won't mind if you make mistakes and in general will be happy to answer your questions if you ask them privately. Most games have a command page or tell for this and if you use that you won't disrupt roleplaying. But keep it moderate and polite. Other players generally do not mind answering a couple of question but are probably a bit annoyed if you prevent them from actually playing the game themselves. With a little thought and reading the help you can work out on your own how most things work. If you really are out of your depth ask other players for information.
Things NOT to do in a Roleplay:
NEVER Powerplay:
Powerplaying takes all the fun of the RP away, since basically you're taking the character of the other player and controlling it, it's like playercest where you talk to yourself, not really RPing.
DO NOT Mary-Gary Sue-Stu:
Do not make overly perfect characters because the RP won't be challenging or of any worth reading if the characters are all really perfect and godly. Besides, even our favorite anime characters have flaws. No one is God, not even the unkillable people like Kira Jeezus Yamato of Gundam SEED Destiny or Suzaku Unkillable Kururugi of Code Geass, but they have weaknesses, which nulls them of a Mary-sue title.
Do NOT play God:
As said in the Mary-Sue description, no one is God. There can be unkillable characters, but hell, do not dare be perfect as God. Your character also can't do everything, possible or impossible, so yeah. Also, even the unkillable characters have weaknesses too. >__>;;
Tips:
Writers blocks/replies:
Post length is an important part of roleplaying. A short post can make for a difficult reply, as can a twenty paragraph reply. The key thing, really, is to write comfortably. Writing posts eighteen paragraphs of rambling sure is fun when you've got a lot to say, but it can be tiring for the other person to read and it can be hell on your imagination after a while. After all, there's only so much you can say before you get burned out and need to take a hiatus to recuperate your poor muse. If you feel like rambling, by all means, go for it. Just remember, there's going to be someone on the other side reading that post. Is it an interesting post, or are you just blathering on and repeating details? Part of being a good writer is being varied and interesting no matter what you're talking about. Monotomy is killer on a reader.
If you really feel you need to say more, here are some tips [to lengthen your post]:
-Describe the scenery.
Description of the surroundings can provide a hefty paragraph and is good filler material if you're strapped for something to say.
-Describe how your character is feeling and why.
Are they morose for a particular reason? Are they happy for some reason? Elaborate on this and you may find you have to cut yourself short.
-More detail. Detail is key.
If your character said something, describe their tone of voice, facial expression, or body language. But never go all Stephanie Meyer and go all wild with the adjectives. That's just wrong.